Sound Design

Fabian Rubilar · Incidental gestures

Spectral aleatory sounds that could follow the actions of video games.
I created these sounds with a Moog mother 32 synthesizer, Cecilia 5, and crossfading looping processes.


Fabian Rubilar · Explosions, Impacts, Blasters, and Weapons

A series of Sound FXs created for the video game Cube.
I made these sounds inspired by big metal spaces, based on Wavetable Synthesis, modulators, filters, lfos, and drum machine sounds. Watch the full audio integration of these sounds here: https://vimeo.com/703675442


Fabian Rubilar · Defeated Monsters

A series of Sound FXs created for the video game Cube.
I made these sounds inspired by different video game characters, based on the recording of my voice with a TASCAM DR40X, modulators, pitch shifters, time stretchings, filters, and lfos. Watch the full audio integration of these sounds here: https://vimeo.com/703675442


Fabian Rubilar · Incidental ominous atmosphere

A dense and sinister Atmosphere was created based on granular synthesis, reverbs, and layering processes. This Atmosphere could be a background theme for dark and menacing scenarios in video games.


Fabian Rubilar · Magic Items

A series of Sound FXs created for the video game Cube.
I made these sounds inspired by the gems and health items you collect in the video game Cube. I created these sounds using different VSTs, with perfect fifth and fourth intervals. Also, I used time-stretching tools, modulators, filters, and reverbs. Watch the full audio integration of these sounds here: https://vimeo.com/703675442


Fabian Rubilar · Monster Footsteps

Giant monsters’ footsteps sound effect for the video game Cube. I made these sounds by recording my footsteps on a metallic surface with a TASCAM DR40 and also mixing these footsteps with a low Bass Drum with an ambiance big reverb. Watch the full audio integration of these sounds here: https://vimeo.com/703675442


Fabian Rubilar · Spatial Dream Theme

Main theme for video games and film.
I created this theme with a looper device in Max for Live by exposing different layers and adding delays and reverbs.